


NO SPACE FOR REDEMPTION? | Interactive Visual Novel by Danielle Brathwaite-Shirley
Kunsthalle Geneva | 2024
Team:
Artist, Vision, Coding: Danielle Brathwaite-Shirley
Production: Hildegard Oehler & Valerie-Malin Schmid
Camera Operator: Johannes Krell
Production Studio: sync:in Studio
Actors: Philisha Kay, Alexander Syles
Curator: Nora N. Khan
Artist Danielle Brathwaite-Shirley works with animation, sound, text, and video game development to create virtual worlds that center Black trans life, giving agency to a group of people who have historically been excluded and forgotten. By weaving together fictional back stories with lived experience, the Berlin-based Brathwaite-Shirley creates a living archive for the Black trans community – past, present, and future. For BIM’24, the artist presents a video game-like visual novel, titled NO SPACE FOR REDEMPTION? (2023). As with much of the artist’s other work, it is interactive, forcing the viewer to engage as an active participant with the art. A story unfolds about the discovery of a dead body, in part a commentary on trauma porn and so-called cancel culture. At various points throughout the story, text scrolls across the screen to ask the audience what to do next, like prompts in a video game. This interactivity is very much at the core of work which seeks to make a political statement about how Black trans people deserve recognition and remembrance. With such enthralling animation, color, and sound, it’s as if Brathwaite-Shirley is saying: There’s too much at stake to simply walk by, look briefly, and move on. You must engage with us.
Artist Danielle Brathwaite-Shirley works with animation, sound, text, and video game development to create virtual worlds that center Black trans life, giving agency to a group of people who have historically been excluded and forgotten. By weaving together fictional back stories with lived experience, the Berlin-based Brathwaite-Shirley creates a living archive for the Black trans community – past, present, and future. For BIM’24, the artist presents a video game-like visual novel, titled NO SPACE FOR REDEMPTION? (2023). As with much of the artist’s other work, it is interactive, forcing the viewer to engage as an active participant with the art. A story unfolds about the discovery of a dead body, in part a commentary on trauma porn and so-called cancel culture. At various points throughout the story, text scrolls across the screen to ask the audience what to do next, like prompts in a video game. This interactivity is very much at the core of work which seeks to make a political statement about how Black trans people deserve recognition and remembrance. With such enthralling animation, color, and sound, it’s as if Brathwaite-Shirley is saying: There’s too much at stake to simply walk by, look briefly, and move on. You must engage with us.
NO SPACE FOR REDEMPTION? | Interactive Visual Novel by Danielle Brathwaite-Shirley
Kunsthalle Geneva | 2024
Team:
Artist, Vision, Coding: Danielle Brathwaite-Shirley
Production: Hildegard Oehler & Valerie-Malin Schmid
Camera Operator: Johannes Krell
Production Studio: sync:in Studio
Actors: Philisha Kay, Alexander Syles
Curator: Nora N. Khan